![]() People today may have not known that era, but there was a time where games on Linux were rare even more rare were polished and good and enjoyable games… That time is now gone, to the pleasure of gamers: there are now thousands of games running flawlessly on Linux! Yet, few of them are completely free and open source. At the time Tremulous surfaced, it gained popularity from the fact it ran well on Linux. Second, we need to reach free and open source gamers. That passion would not have existed otherwise. Our own passion for Tremulous, then for Unvanquished, is deeply tied to its being free and open source. Unvanquished exists thanks to Tremulous, and thanks to Tremulous being free and open source! In fact Tremulous got a lot of popularity from this fact at that time, people saw in Tremulous the proof that free and open source gaming is possible, and that such games can be really enjoyable to play! It would be a shame to not honor Tremulous by being likewise free and open source. So let’s announce it with hymns, dances, parades and fireworks: Unvanquished returned home! Unvanquished is fully open source again, from engine to game code, from models to textures! Why it is important for Unvanquished to be a free open source game? Chris’ models are now free: rocket pod, reactor, drill, turret, medistation, grenade…įirst, Tremulous was free and open source. That was the start of a three-year effort, a true quest for the holy Grail of gaming: getting Unvanquished free and open source again! I quickly noticed that some assets lacked an explicit license statement, or had statements which were problematic. Then, when we had a clear view of what we had, it was easier to track down licenses and sources. This was also a time to clean up many leftovers. At some point it became necessary for development to continue.įrom 2015 to 2017, we worked hard to make proper assets repositories and to develop proper tools to manage them. While development lived on forums and instant chat, after dozens and dozens of alpha releases piled on top of each other we had to clean up the mess and organize things a bit. Special guidelines were written for that purpose. While the licenses chosen for non-essential assets like community ones may not matter that much (and anyway, people can do what they want to), it was clear the game itself must be free and open. While porting the game to a better engine and taking care of the then small but dedicated player community, a huge effort was done to also upgrade the artistic assets, taking advantage of the new engine… or inspiring improvements to the engine itself. Unvanquished was born from the ashes of Tremulous, a very popular and free open source real-time first-person strategy game that was initially released in the year 2006. ![]() Does this remind you Tremulous? You’re right, Unvanquished is not only taking care of its gameplay, Unvanquished is now fully free and open source again! It’s time to celebrate! Dave knows how to celebrate!Īfter a few years of recontacting the authors of 3D models, textures and sound effects, motivating newcomers to contribute, here is a summary of what made Unvanquished a free game (the engine, the game code, the graphics, the music…) with the help of all these artists. Unvanquished is a real-time strategy game putting two species in competition for their survival.
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